Portal:Strategy games
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A strategy game is a game in which the player's decision-making influences the outcome significantly. They are usually board games, computer or video games, card games, or another type of game. Several games include strategy extensively, while others to a lesser degree, complicating demarcation. It is sometimes more accurate to say that some games have strategic elements, rather than being a strategy game; however, this depends on the game. The deciding factor separating strategy game from other genres is that there is either no or relatively less chance involved. Usually, the only physical element is the interaction with the game pieces, although there are exceptions. Players have similar starting positions or sitiuations, but use strategy to gain advantages over others. Strategy, as well as tactics, is dissimilar to luck in that chance-based games rely more heavily on probability. The word "strategy" is used by the military, and refers to high-level planning. Strategy games often deal with small-scale situations. Tactical games, a type of strategy game, deal with military planning, though also on a smaller scale than the military.
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Chess is a recreational and competitive strategy game of skill for two players. Sometimes called Western Chess or International Chess to distinguish it from its predecessors and other chess variants, the current form of the game emerged in Southern Europe in the second half of the 15th century, after evolving from similar, much older games of Asian origin. Today, chess is one of the world's most popular sports, played by an estimated 605 million people worldwide in clubs, online, by correspondence (mail and e-mail), in tournaments (amateur and professional) and informally. Aspects of art and science are found in chess composition and theory. Chess is also advocated as a way of enhancing mental prowess. ...Archive/Nominations editSelected picture
Credit: Honoré Daumier Honoré Daumier, The Chess Players ...Archive/Nominations editSelected biography
Sid Meier (born Sidney K. Meier in 1954, in Detroit, USA) is a renowned American programmer and designer of some of the most commercially and critically successful computer strategy games of all time. Meier has won several accolades for both his contributions to the computer games industry and for the titles that have gained huge commercial successes. Meier is considered one of the legendary giants of the computer games industry.
...Archive/Nominations editDid you know...
- ...that Super Robot Wars: Original Generation, a strategy game featuring characters from major mecha anime, was originally never planned to be released in the United States due to licensing complications?
- ...that one of Atomic Games' most successful titles, Close Combat: A Bridge Too Far, topped their previous sale record by a factor of ten?
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Topics
Game types: Board games • Card games • Computer or video games
Genres: Abstract strategy game • Bridge • Chess variant • City-building game • Economic simulation game • Fantasy Sports Games • God game • Real-time strategy • Real-time tactics • Strategy game • Tic-tac-toe (Noughts and Crosses) • Turn-based strategy • Turn-based tactics
editCategories
- Real-time strategy video games
- Turn-based strategy video games
- Turn-based tactics video games
- Free, open source strategy games
- Chess
- Strategy
- Abstract strategy games
- Chess variants
- Tic-tac-toe
- Strategy video games
- Real-time tactics video games
- Economic simulation games
- Strategy video game stubs
- City building games
- God games
- Bridge
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Update: List of strategy video games
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